CHANGELOG
2.2.22 — LOBBY VOTE, BULK RETEXTURE, LAN PARITY & SETTINGS
- Quick match opens a 10-second lobby with a 7-second map vote.
- Editor: Replace Texture changes every face using one texture to another (Ctrl+Z undoes it); Corner Block shows which corner it points over.
- LAN matches now match offline rules: Bumper and turned GravPad, Deadfire, backstab, kill feed, damage shapes, KPW/FA-BK bursts, auto-reconnect, high-ping marker and host kick.
- Footsteps for bots and other players, landing thud, menu music player (silent until a track is added).
- Fixed recoil pattern per gun, hitmarker/damage-number toggles, frame cap, controller vibration.
- Automatic graphics preset on first run, chat filter (on by default), hardware info in crash reports.
- Teamfight is now 6v6. Bazaar hides combat HUD; mannequins stand still.
2.2.20 — PLAYER BAZAAR, PROFILE SHOP & CONTROLLER
Player Bazaar park (combat off, 30 shop stalls, AFK option), profile shop rules, controller support, real bullets with travel time, holes and team-shaped damage numbers, Deadfire when the barrel is in a wall, backstab instant kills, new badges and Vitae, held attacks for every melee weapon, new DMR/Machete/Remora models, guns held lower right like the owner's Blender views, the owner's new texture atlas, editor atlas strip and palettes, placeholder footsteps.
2.2.19 — DEDICATED CLIENT, KEYBINDS & FREE ROTATION
First dedicated desktop client. Rebindable keys (two per action, mouse buttons, Player and Editor sets), every shape rotates on X/Y/Z, P flips vertically, H axis marker, Blender-style numpad camera, kill feed, main menu backdrop, smaller download, faster map loading.
Full notes: docs/CHANGELOG.txt
ANNOUNCEMENTS
Public multiplayer and accounts are not yet enabled. Security and privacy take priority over premature rollout.
RECENT BANWAVES
No online banwave records exist in this local build.
INACTIVE AD PLACEHOLDER